修改BOSS或怪物屬性能力
打开players.txtBODD例如水境先生:
code = role_水镜先生 <==怪物名字
name = 90500 <==怪物ID
level = 135 <==怪物等级
wid = 5502
size = 2
class = classEVILANIMAL <==怪物属于,不知道该成classHUMAN会不会可以当小兵用啊!><
exp = 0000
hp = 2998760 <==HP血量
mp = 110(MP) <==MP技力
attr_str = 110 <==力量
attr_int = 110 <==反应
attr_mind = 110 <==智力
attr_con = 110 <==精神
attr_dex = 110 <==体魄
attr_leader = 0 <==统御
walk_speed = 130 <==走路速度
run_speed = 130 <==跑路速度
attack_speed = 7 <==攻击速度
attack_delay = 500
cast_attack_delay = 1750
attack_range = 2
attack_effect_range = 2
damage = 227 <==攻击力
defense = 330 <==防御力
special_attack = magic_炎弹,8 <==技能8=技能等级
special_attack = magic_暴雨碎弹,4 <==技能4=技能等级
special_attack = magic_道法无常,1 <==技能1=技能等级
ai_fast_run_ratio = 98
ai_fast_run_magic = magic_神行法 <==技能
ai_fast_run_level = 10
ai_help_self_ratio = 80
ai_help_self_magic = magic_神速法 <==技能
ai_help_self_level = 10
magic_attack_type = skillAttr_BREAK,40 <==40碎属性伤害)
magic_defense_type = skillAttr_SLASH,35 <==35斩属性防御)
magic_defense_type = skillAttr_STING,35 <==35刺属性防御)
magic_defense_type = skillAttr_BREAK,35 <==35碎属性防御)
magic_defense_type = skillAttr_ARROW,35 <==35射属性防御)
magic_defense_type = skillAttr_FIRE,45 <==45火属性防御)
magic_defense_type = skillAttr_WATER,45 <==45水属性防御)
magic_defense_type = skillAttr_GOD,45 <==45仙属性防御)
magic_defense_type = skillAttr_EVIL,45 <==45妖属性防御)
bp = 10
ai = 65 <==攻击模式怪物AI调用的是AI-table.txt的配置)
ai_reborn_range = 30
ai_reborn_delay = 30
ai_guard_range = 50
ai_call_range = 10
gold = 920,1830
drop = 1510 <==掉落物品编号 对照DropItem.txt 编号
sfx_attack = wav\comm\throw1.wav
sfx_hit = wav\comm\hit02.wav
sfx_hurt = wav\comm\em068_3.wav
sfx_dead = wav\comm\Die-12.wav
country = mapFlagEnemy
sex = 1 <==性别1=男,2=女,改成女的试试,不保证成功喔><
office = 238 <==官职
skill_exp = 0000
attr_level = ATTR_LEVEL_2
no_back_off = 1
boss_cast_all = 1
magic_power = 420
ratio_hit = 100
ratio_miss = 30
ratio_attack_x2 = 20 <==暴击率
spc_flag = spcFLAG_ADDCOLOR,spcFLAG_COVER_ONLY
call_ratio = 60
anti_status = effFun_POISON,effFun_STUN,effFun_WEAKEN,effFun_SLOW,effFun_NO_MAGIC,effFun_NO_SPEC
height = -138
call_sol1 = role_武魂亲卫兵 <==带兵种类)
call_sol2 = role_武魂强弓兵 <==带兵种类)
call_sol_total = 24 <==可能是带兵数量
appear_ratio = 100
hp_low_ratio_attack = 25
attack_spec_ratio = 60
boss_soul_item = item_水镜先生武魂
怪物例如羊:
code = role_山羊
name = 25000
level = 1 <==等级
wid = 1
size = 2 <==体型
class = classBEAST
exp = 6000 <==经验值
hp = 5 <==血量
mp = 9 <==法力
attr_str = 9 <==武力
attr_int = 9 <==智力
attr_mind = 9 <==精神
attr_con = 9 <==体力
attr_dex = 9 <==敏捷
attr_leader = 0 <==统御
walk_speed = 80 <==行走速度
run_speed = 80 <==跑步速度
attack_speed = 3 <==攻速
attack_delay = 700 <==攻击延迟/应该是毫秒
cast_attack_delay = 5000
attack_range = 2 <==攻击范围
attack_effect_range = 0
damage = 1,5 <==伤害值 1,5 也就是1~5之间的伤害
defense = 2 <==防御力 2
magic_attack_type = skillAttr_STING,5 <==5刺属性伤害
ai = 1
ai_reborn_range = 30
ai_reborn_delay = 30
ai_guard_range = 8
gold = 2,3 <==掉落金币 1,2 也就是会掉1~2两 但是怪物不会掉钱吧! ><"
drop = 1 <==掉落物品编号 对照DropItem.txt 编号
sfx_move = wav\comm\normal_step.wav
sfx_attack = wav\comm\em001_1.wav
sfx_hit = wav\comm\em001_1.wav
sfx_hurt = wav\comm\em001_1.wav
sfx_dead = wav\comm\em001_4.wav
country = mapFlagEnemy
skill_exp = 3000 <==技能经验
attr_level = ATTR_LEVEL_5
ratio_hit = 85
height = -43
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