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打开Composite_Table.txt
加持修改:
item = item_流星铁,1
bless = 1,3-------------------这里调为15就是一次加持+15
fail_ratio = 20---------------失败率调为-100就是100/100成功
强化修改: 范例如下
type = itemTypeALL_WEAPON
item = item_铁,3,item_斩合金,5
magic_attack_type = skillAttr_SLASH,3,8----增加斩伤3-8点 自行修改
fail_ratio = 30
type = itemTypeALL_WEAPON
item = item_铁,2,item_武力秘石,3
add_attackx2_ratio = 3,8-------------------增加武力3-8点 自行修改
fail_ratio = 30
type = itemTypeWeapon,itemTypeBow
item = item_铁,2,item_反应秘石,3
add_dex = 4,10-----------------------------增加反应3-8点 自行修改
fail_ratio = 30
type = itemTypeHead
item = item_钢,2,item_斩合金,3
magic_defense_type = skillAttr_SLASH,2,5----增加斩防2-5点 自行修改
fail_ratio = 40
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magic_attack_type = 代表属伤
agic_defense_type = 代表属防
skillAttr_SLASH 代表 斩
skillAttr_STING 刺
skillAttr_BREAK 碎
skillAttr_ARROW 射
skillAttr_FIRE 火
skillAttr_WATER 水
skillAttr_GOD 仙
skillAttr_EVIL 妖
这个可以修改为全属性伤,调整如下:
type = itemTypeALL_WEAPON
item = item_铁,3,item_斩合金,5
magic_attack_type = skillAttr_SLASH,100,200 增加全伤害
magic_attack_type = skillAttr_STING,100,200
magic_attack_type = skillAttr_BREAK,100,200
magic_attack_type = skillAttr_ARROW,100,200
magic_attack_type = skillAttr_FIRE,100,200
magic_attack_type = skillAttr_WATER,100,200
magic_attack_type = skillAttr_GOD,100,200
magic_attack_type = skillAttr_EVIL,100,200
magic_defense_type = skillAttr_SLASH,100,200 增加全属性防
magic_defense_type = skillAttr_STING,100,200
magic_defense_type = skillAttr_BREAK,100,200
magic_defense_type = skillAttr_ARROW,100,200
magic_defense_type = skillAttr_FIRE,100,200
magic_defense_type = skillAttr_WATER,100,200
magic_defense_type = skillAttr_GOD,100,200
magic_defense_type = skillAttr_EVIL,100,200
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