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打开Players.txt
在DATA里面有两个Players.txt一个是怪物编号另一个才是怪物资料
如下:
[character]
code = role_山羊
name = 25000
level = 1 <==等级
wid = 1
size = 2 <==体型
class = classBEAST
exp = 6000 <==★ 经验值 经验倍率要几倍后面就多几个0 ★
hp = 5 <==血量
mp = 9 <==法力
attr_str = 9 <==武力
attr_int = 9 <==智力
attr_mind = 9 <==精神
attr_con = 9 <==体力
attr_dex = 9 <==敏捷
attr_leader = 0 <==统御
walk_speed = 80 <==行走速度
run_speed = 80 <==跑步速度
attack_speed = 3 <==攻速
attack_delay = 700 <==攻击延迟/应该是毫秒
cast_attack_delay = 5000
attack_range = 2 <==攻击范围
attack_effect_range = 0
damage = 1,5 <==伤害值 1,5 也就是1~5之间的伤害
defense = 2 <==防御力 2
magic_attack_type = skillAttr_STING,5 <==属性伤 此为5%刺伤
ai = 1
ai_reborn_range = 30
ai_reborn_delay = 30
ai_guard_range = 8
gold = 2,3 <==掉落金币 1,2 也就是会掉1~2两 但是怪物不会掉钱吧! ><"
drop = 1 <==掉落物品 ★ 1是编号 开启DropItem.txt 查询编号 以及修改掉落倍率 ★
sfx_move = wav\comm\normal_step.wav
sfx_attack = wav\comm\em001_1.wav
sfx_hit = wav\comm\em001_1.wav
sfx_hurt = wav\comm\em001_1.wav
sfx_dead = wav\comm\em001_4.wav
country = mapFlagEnemy
skill_exp = 3000 <==★ 技能经验 技能经验倍率要几倍后面就多几个0 ★
attr_level = ATTR_LEVEL_5
ratio_hit = 85
height = -43
新增修改怪物掉落物品:
先到Players.txt里面怪物资料找寻你要新增掉落物品的怪物掉落物编号
drop = 1 <==这个就是掉落物编号多少在去DropItem.txt里面如下
[ini]
max = 10000
[drop]
drop = 1,item_碎肉(掉落物品),29068772(掉落机率),item_棉絮,28588104,item_Nothing,26009124,item_Nothing,10000000,item_肉块,5000000,item_羊角,1000000,item_布帽,167000,item_直剑,167000
在到item.txt 那边来复制新增你要掉落的物品就可以了如上
要增加掉落物倍率要几倍后面就多几个0
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